Pocket Skate: Prototype of a Mobile Projection-Based Game

  • Joe Yuan Mambu Universitas Klabat
Keywords: exergaming, gyroscope, accelerometer, virtual reality, Unity 3D Engine

Abstract

Exergaming is the activity in which this kind of videogame relies on the technology from thebody’s movement or reaction. However, some commercial devices that provides theseengaging activities, such as XBOX Kinect and Nintendo Wii Fit, are quite expensive andconsidered luxury for many. What we propose here that is by using a typical mobile phone asthe censor/controller and combined it with a display device such as a smart TV or a laptop.By using accelerometer, gyroscope and magnetometer on a typical mobile phone we canbuild a prototype of a game that attached on players’ body and have it mirrored on a SmartTV.The researcher was able to construct a proof of concept prototype of the app. First, the userwill control a skateboard on smart TV or other wireless projection where it will receivemirror feeds from the smartphone. The smartphone itself was placed on the player hips orinside his or her pocket. To control the skateboard, user must make a small jump to make itjump or face side to side to make the skateboard change direction to avoid obstacles. Whilethe app is still a prototype, yet it was able to show how a game can use a projected-basedinterface and mixed it the use of gyroscope and accelerometer censors. Futurerecommendation would be integrating it with calories counters for it to be fully“exergaming”.
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Published
2019-12-18
How to Cite
Mambu, J. (2019). Pocket Skate: Prototype of a Mobile Projection-Based Game. Abstract Proceedings International Scholars Conference, 7(1), 1786-1793. https://doi.org/10.35974/isc.v7i1.1713